- SKIDROW CIVILIZATION 6 MULTIPLAYER FIX MODS
- SKIDROW CIVILIZATION 6 MULTIPLAYER FIX CODE
- SKIDROW CIVILIZATION 6 MULTIPLAYER FIX PC
Huge MMO games with hundreds of players are able to do this task so I'm confused why Civ VI is having so much trouble.
SKIDROW CIVILIZATION 6 MULTIPLAYER FIX CODE
The data and networking code has to be almost identical between the platforms except for how it address platform hardware and PCs have a much wider range of networking cards than Macs do.
SKIDROW CIVILIZATION 6 MULTIPLAYER FIX PC
Needless to say I went back to the PC version and MP games have run fine ever since.Īm unsure why this should be. We tried hosting on the good PC and had the same issues. Not only was the older PC de-syncing but so was I! Not at first but after several turns the game would de-sync me about every 3-5th turn. Initial game sign-in went fine but then the issues started. Next time we played I hosted from Mac OS. OTOH, I visited CivFanatics and found out cross-platform MP was now a thing, so of course I had to give it a try.
Overall, the game played as well as I expected and so have nothing really to complain about with that configuration. Did the initial fumbling around to figure out the UI and then the games ran pretty well except for the occasional game de-syncing on the older PC. I also hosted the game as my machine has plenty of RAM to handle it's requirements. I gave it no thought and restarted into my Bootcamp partition running Win10 because "I had heard" that cross-platform play didn't work. They have PCs (one a year old, the other about 7 years old), I have a Mac.
Before that I had only attempted MP with Civ III to introduce it to a friend, but no Civ VI MP, nada.Īnyway, out of the blue this friend and his brother bought Civ VI and invited me to play. My anecdotical story covers only the last couple or weeks. The reason for this post is to find out if they are working on this problem and raise the issue if the devs did not consider it a problem. I ask kindly that anyone posting here simply doesnt only complain. Is this problem with constant desyncs worked on by the devs?Ĭiv 6 is great to play in multiplayer, but with these desyncs, 50 turns takes hours! Which makes it pretty much unplayable. The players who report the desync issues, have all kinds of setups, OS, connection etc, so it isnt only low ram or bad connections. The civ community seams to have players right now with no problems, as well as players with constant desyncs. What is strange to us, is that we had no problem with multiplayer at all for well over a year. We have verified the game, updated GPU drivers, updated windows, etc.
SKIDROW CIVILIZATION 6 MULTIPLAYER FIX MODS
We have deleted the Mods folder and redownloaded new mods. We have tried with no mods and even with no DLC. The reloads happens sometimes 20-50 turns in a row, with maybe a few turns without any desyncs. We switch hosts and still get the same problem with desyncs. The problem we are getting are constant desyncs, which makes you reload before starting the next turn. Until the expansion and the March update. Multiplayer have always worked just fine for us.
This is adressed to any devs, if I am lucky to catch anyone reading this post! =)Ĭiv 6 is awesome for me and my friends.